Voyager Level Design
I’d like to share a bit of my process of creating levels for Voyager. Most of the time, a level starts as an idea for a technique I’d like the …
I’d like to share a bit of my process of creating levels for Voyager. Most of the time, a level starts as an idea for a technique I’d like the …
Last weekend, I organized and participated in Seattle’s satellite “Dark Side of the Jam,” a space-themed game jam which the Academy of Interactive Entertainment graciously agreed to host. Our mission …
Now that Rare Earth has been out for a few months, I’d like to take a look at some of the data that’s been gathered from players, as well as …