Postmortem: Space Battle Zero
Three months after my first Ludum Dare, I came back ready for more in LD 43. As I guessed in my last postmortem, I decided against the restrictive compo …
Three months after my first Ludum Dare, I came back ready for more in LD 43. As I guessed in my last postmortem, I decided against the restrictive compo …
Sometimes we learn more from our failures than our successes. In this series, we’ll take a look at some of our projects that didn’t pan out, and see what lessons …
On an unexpectedly-obligation-free weekend in August, I decided to take a crack at my first Ludum Dare. I’m no stranger to game jams, but this was a different beast altogether. …
About 2½ years ago, I started a new job that limited how much I could work on independent projects (let me tell you, not a fan of policies like this). …
Part 2 of a discussion of game design decisions made for BuildDown. Part 1 is here. BuildDown is a simple, action-oriented game, which made it somewhat challenging to figure out …
Part 1 of a discussion of game design decisions made for BuildDown. Part 2 is here. One of the first projects I wanted to tackle on the road was to …
Global Game Jam 2014. It’s late Saturday night, on the eve of our home stretch. My team was well ahead of schedule. We’d gone with an unusual project, a card …
A while back I had an idea for a game about launching rockets. Way out of my comfort zone, right? Basically it would be a blend of the engineering and …
Voyager is a game is about science. Not just in the “you’re launching a space probe” sense, but in that the core loop is about experimentation. Make a hypothesis (I …
This year was my second time participating in the Global Game Jam, and my third 48-hour jam overall. Along that storied history, I’ve learned a few things about how to …