Unnatural Disaster Roadmap
A preview of what’s in the works for Unnatural Disaster. Steam Release Improving graphics and cross-platform flexibility to enable support for more devices, starting with a PC release on Steam. …
A preview of what’s in the works for Unnatural Disaster. Steam Release Improving graphics and cross-platform flexibility to enable support for more devices, starting with a PC release on Steam. …
Text typeout, or the “typewriter effect,” is a popular way to spruce up text delivery in games. It’s pretty simple to add and can be done in just a few …
On an unexpectedly-obligation-free weekend in August, I decided to take a crack at my first Ludum Dare. I’m no stranger to game jams, but this was a different beast altogether. …
About 2½ years ago, I started a new job that limited how much I could work on independent projects (let me tell you, not a fan of policies like this). …
Part 3 of a discussion on the development of BuildDown. For design decisions, read Part 1 and Part 2. Coming from a software engineering background and with some WPF on …
As much as I love BindableValues, there are still some features that are frustratingly out of reach. First and foremost, I wish we lived in a world where enumerations in …
Global Game Jam 2014. It’s late Saturday night, on the eve of our home stretch. My team was well ahead of schedule. We’d gone with an unusual project, a card …
The next step up from simple events is the complete decoupling of the event publisher and event receiver through an event aggregator. Consider the case of a game over message. …
A while back I had an idea for a game about launching rockets. Way out of my comfort zone, right? Basically it would be a blend of the engineering and …
Voyager is a game is about science. Not just in the “you’re launching a space probe” sense, but in that the core loop is about experimentation. Make a hypothesis (I …