Tales from the Back Burner: Stack
Sometimes we learn more from our failures than our successes. In this series, we’ll take a look at some of our projects that didn’t pan out, and see what lessons …
Sometimes we learn more from our failures than our successes. In this series, we’ll take a look at some of our projects that didn’t pan out, and see what lessons …
Part 2 of a discussion of game design decisions made for BuildDown. Part 1 is here. BuildDown is a simple, action-oriented game, which made it somewhat challenging to figure out …
Last week, our Windows Phone games passed a quarter-million downloads! With this milestone and a few months of availability for the iOS, Android, and Kindle versions of Voyager: Grand Tour, …
Voyager, like all my games, is free to play and was designed to be supported by in-game advertisements. So far, players have responded very positively to the game. Unfortunately, my …
Rare Earth is not profitable. Let’s get that out of the way up-front. The game was released as an experiment to see whether the mobile games platform would be receptive …
Conventional wisdom is that only the most polished and complete games are successful on mobile phones, but some guys made a rudimentary implementation of Pictionary and sold their company for …