We’ve not forgotten about the venerable Voyager: Grand Tour. Recently, we released our 3.3 update, which improves the game in the following ways:
This was a project we started with the 3.2 update last month, finally ready for a full rollout. Voyager is now officially available in all 5 EFIGS languages: English, French, Italian, German, and Spanish. The choice is still optional, but now that we’re reasonably confident the new translations don’t break anything we’ve enabled system-language detection by default, prompting players to switch to their preferred language, and updated our store presence and screenshots.
When we first started work on translating Voyager, we ran into a ton of issues thanks to the game’s reliance on an obsolete UI framework. We decided it was finally time to drag Voyager into the modern era and upgrade it to use the same UI backend as all of our other projects. This allows us to more easily maintain the game going forward, and gives us a more solid base to build new features off of. It also allowed us to craft a more responsive design that looks better on a wider range of new devices.
Voyager’s tutorial has always been a little lackluster, thanks in part to a well-intentioned but ultimately misguided effort to avoid using text as much as possible. Now that we’ve committed to localization, it made sense to scrap the image slideshows (nobody paid attention to them anyway) and develop a true interactive tutorial to onboard new players.
Changes to replays
This is more of a fun easter egg than a full-fledged feature: all the in-game probes launched after 2005 now have “digital cameras.” What does this mean? Well say goodbye to image grain and noise, and say hello to pixels!
This adds a bit more tradeoff in choosing the right probe for a mission, and gives some personality to the individual probes. Especially Juno, which now shoots lower-res shots than the others to justify its flavor text in the probe-select menu. But we still love you, Juno!
That’s all for this update, but we’re not done yet. There will be more! At a minimum you can expect:
Additional language support
Thanks to the effort of rewriting our UI, we finally have the ability to write using extended character sets and are planning to translate that into support for even more languages. We’re already hard at work on localizations in Russian, Portuguese, and Polish and are hoping to soon add Simplified Chinese as well!
More interactive tutorials
Depending on user response to the new onboarding experience, we may end up reimplementing the tutorials for boosters, thrusters, and more using the interactive system.
There’s always more we’d love to do, but there are only so many hours in the day. Here’s a sneak peek at some of the experiments we’re running behind the scenes, when we’re not busy with other projects. No guarantees this will see release – but we’re thinking about it!