Conventional wisdom is that only the most polished and complete games are successful on mobile phones, but some guys made a rudimentary implementation of Pictionary and sold their company for $200 million, so screw conventional wisdom. I’m going to try something different.
In a few days, Rumor Games will be releasing Rare Earth on Windows Phone. It’s a project I’ve been working on for a long time (in mobile game terms). It started as a prototype to see what kind of fun ideas would come from playing with orbital mechanics. Over the last few months, it has grown and changed, leading to several spin-off experiments. But the core mechanic of flinging planets into orbit was something I wanted to see through, and while the experiments were fun, none really brought it to the next level of excitement that I was looking for. Usually, a prototype like this would end up shelved and never see the light of day.
Now, I’ve followed other peoples’ projects that seemed interesting and fun from the outside, but ended up being canceled for one reason or another. Maybe the sales projections weren’t quite where they needed to be, or maybe the product just wasn’t gelling right. But my interest was real and genuine, and I absolutely would have tried them, and would have supported them if I saw promise in what I tried. And with the low barrier to entry of mobile, why not let people try?
All of this led me to this experiment. I’m going to release Rare Earth as-is – beautiful, but unfinished. There are no tutorials, no music. But there is an opportunity. I’ve included a (to my knowledge) one-of-a-kind voting feature, to empower players to help direct future updates. I hope people will see as much promise in this game as I do, and I want to hear from them about what excites them the most.
I want to start a conversation. Email us. Tweet us. Write reviews for the game. I promise I’m listening, and I promise I’ll keep working on Rare Earth as long as there is interest. In the meantime, we’ll keep working on our Next Big Thing.