Coming Soon
It’s been a while since the last update, and for that I apologize. I’ve been really busy lately, which unfortunately has set back my schedule for Rare Earth. On the …
It’s been a while since the last update, and for that I apologize. I’ve been really busy lately, which unfortunately has set back my schedule for Rare Earth. On the …
Wow, the initial response to Rare Earth has been incredible. In two days, it’s seen more reviews than BuildDown has in two months. On the other hand, the reviews themselves …
Conventional wisdom is that only the most polished and complete games are successful on mobile phones, but some guys made a rudimentary implementation of Pictionary and sold their company for …
Space is a subject I’ve been in love with my whole life. As a kid, I dreamed of growing up to be an astronaut (far later in life than most …
Anything that can go wrong will land butter-side down. I’ve noticed a couple issues creep up in the newly-released production version of BuildDown, mostly related to external components (coughmicrosoftads), and am hard at work on an update that should make everything work as nicely as it did when we were testing it. Thanks to all the early adopters for your patience and understanding.
Pretty soon, we’re going to debut our inaugural release, BuildDown, for Windows Phone. It’s a fast-paced new take on the falling-blocks puzzle genre. It takes a clever mix of strategy, …
My name is Kevin, and I’m an independent developer. I’m passionate about making great games, and talking about them openly. I believe that games should be compelling, not compulsive. I believe that customers …