Digital Nomad – Year One
Today marks the anniversary of the day we departed* from our home country to live abroad for an extended and indeterminate amount of time. Six months ago, we’d lived in …
Today marks the anniversary of the day we departed* from our home country to live abroad for an extended and indeterminate amount of time. Six months ago, we’d lived in …
Part 2 of a discussion of game design decisions made for BuildDown. Part 1 is here. BuildDown is a simple, action-oriented game, which made it somewhat challenging to figure out …
Part 1 of a discussion of game design decisions made for BuildDown. Part 2 is here. One of the first projects I wanted to tackle on the road was to …
This week marks six months since we set out on this adventure of ours. In that time, we’ve lived in six different countries – Thailand, Malaysia, Portugal, Spain, Croatia, and …
As much as I love BindableValues, there are still some features that are frustratingly out of reach. First and foremost, I wish we lived in a world where enumerations in …
“We’re going to travel the world.” It sounds like such a glamorous affair. Opulent, even. But for us, the decision was profoundly practical.
Global Game Jam 2014. It’s late Saturday night, on the eve of our home stretch. My team was well ahead of schedule. We’d gone with an unusual project, a card …
The next step up from simple events is the complete decoupling of the event publisher and event receiver through an event aggregator. Consider the case of a game over message. …
A while back I had an idea for a game about launching rockets. Way out of my comfort zone, right? Basically it would be a blend of the engineering and …