An honest guide to getting your Ludum Dare game rated
or, “What do you mean I have to market?” Ludum Dare is not like most game jams in that it’s not over when it’s over. Finishing and submitting your game …
or, “What do you mean I have to market?” Ludum Dare is not like most game jams in that it’s not over when it’s over. Finishing and submitting your game …
Sometimes we learn more from our failures than our successes. In this series, we’ll take a look at some of our projects that didn’t pan out, and see what lessons …
We’ve not forgotten about the venerable Voyager: Grand Tour. Recently, we released our 3.3 update, which improves the game in the following ways: Localization This was a project we started …
On an unexpectedly-obligation-free weekend in August, I decided to take a crack at my first Ludum Dare. I’m no stranger to game jams, but this was a different beast altogether. …
One month from now, on 15 September 2017, the Cassini spacecraft will deorbit, entering Saturn’s atmosphere and burning up. NASA calls this the Grand Finale. This dramatic maneuver will mark …
Recently, we decided to try something a little different. As much as we love travel by land and air, we were curious to see if a cruise could offer an …
About 2½ years ago, I started a new job that limited how much I could work on independent projects (let me tell you, not a fan of policies like this). …
One of the reasons the digital nomad lifestyle is such a good fit for us is that making games solo is pretty location-agnostic. As long as I have my computer …
In addition to all the other fun stuff we’re working on, we decided to do something fun to celebrate the end of the year. Voyager: Grand Tour is getting its …
Part 3 of a discussion on the development of BuildDown. For design decisions, read Part 1 and Part 2. Coming from a software engineering background and with some WPF on …