In addition to all the other fun stuff we’re working on, we decided to do something fun to celebrate the end of the year. Voyager: Grand Tour is getting its biggest update ever, including our first content update since we launched! What’s included?
New lander levels, improved replays, and more
The highlight of this new update is the Touchdown mission pack, which features 20+ new levels, including a new type of mission where the objective is to land a probe on the planet surface.
Reach drop zone, release lander, navigate gently to surface
But it’s not just new missions. Everyone benefits from this update, with new probe-specific special abilities (including new free probes available just for rating the game or trying one of our others), upgrades to replays (now probes are smart enough to look for an interesting shot even on the night side), and tons more fixes and improvements.
Finally, we’ve dropped all paid advertising from the game. If you enjoy what you see, we’d love if you’d purchase our new levels and keep playing, but we’re no longer forcing anyone to pay to get rid of banner ads.
Special thanks to our fans over the years who supported us and offered up their valuable feedback. We always listen, and we are so grateful. Thanks for playing Voyager: Grand Tour!
Voyager: Grand Tour 2.0 is out now on iOS and Android:
Trouble with Apophis? As the final mission in the Grand Tour, Apophis is meant to be challenging! It requires mastery of the Thruster, an omni-directional rocket controlled with a virtual thumbstick. The objective is dramatic change of pace as well. Rather than attempting to scan the target for data, the mission literally puts the world on the line. Draw the asteroid off its collision course with Earth, before it’s too late!
Plenty of people have questions about how to pull this off. If you’re looking for some insight, check out this demonstration.
Voyager began as a Windows Phone 7 game, and Voyager: Grand Tour would not exist if not for our dedicated and supportive Windows Phone fans. Now, at last, Windows Phone users can experience the new levels, beautiful visuals, and dramatic replays of Voyager: Grand Tour!
36 years ago today, the space probe Voyager 2 lifted off from Cape Canaveral atop a Titan IIIE rocket, beginning its vast and unparalleled Grand Tour of the Solar System. Just over two short weeks later, Voyager 1 launched from the exact same pad, on a trajectory that would fire it faster and further than – not just its sibling – but anything else created by human hands.
Next week, nestled snugly between those two amazing milestones, we will be commemorating the occasion with our own launch celebration – finally, owners of Android devices will be able to play Voyager: Grand Tour!
The game will be available on both the Google Play store and the Amazon Appstore, with support for Google Play Game Services and GameCircle (including a brand-new feature: achievements!).
Our first update has just been approved for release on the App Store!
What’s included? Mostly UI and UX improvements: stuff to improve the overall play experience. First up, mission sets now display completion percent with a new progress meter. Earn gold with two stars on every mission for a perfect score!
We got rid of the need to visit a sub-menu to select an alternative probe – now you can just swipe side-to-side on the title menu to switch. There’s also a brand new bonus probe: Mariner 2, the first successful planetary flyby and great-grandfather of the Voyager missions, is free for anyone who rates (or re-rates) the game!
On the title menu, there are links to our Facebook and Twitter profiles (please like and/or follow Rumor Games!). Finally, swipe sensitivity has been bumped up in all menus, and the touch target are bigger for small buttons – basically, a bunch of stuff to make the UI feel better and more responsive.
Check it out today, and let us know what you think!
Stunning first-person replays of each successful flyby:
More planets, more missions, more everything!
Completely rewritten from the ground up using the powerful, cross-platform Unity game engine, I hope to eventually target many devices and markets. But the inaugural release will be next month on the App Store, for iPhone, iPad, and iPod Touch!