Grand Finale

One month from now, on 15 September 2017, the Cassini spacecraft will deorbit, entering Saturn’s atmosphere and burning up. NASA calls this the Grand Finale. This dramatic maneuver will mark the end of an extraordinarily successful 20-year mission and prevent any possible contamination of the planet’s moons.

Cassini–Huygens, of course, has been a featured probe in Voyager: Grand Tour from the very beginning. In honor of the probe’s mission ending, we’re working on one final mission pack, the appropriately-named Grand Finale. It will feature 25 new levels, the biggest set since Grand Tour. It is also the most varied pack we’ve ever done, with levels that feature scanning, depth, landers, and more.

We’ve also created a new mission type based on Cassini’s deorbit. Voyager: Grand Tour has always been about not crashing your probe, but these new “dive” missions flip that on its head. To succeed, you must crash your probe as spectacularly as possible! Since the probe cannot transmit during reentry, these replays show the resulting fireball via telescope trained on the target planet.

This mission pack is just one of the things we’re working on for this update. Voyager 3.0 will offer new features, bugfixes, and balance improvements throughout the game. Perhaps the most important is this, our new advanced aiming option:

Voyager is made to be easy to pick up and enjoy by anyone, but almost immediately, power-users began to ask for the ability to fine-tune their aim for the trickiest levels. This new option finally provides just that, allowing players to tweak the angle and power level before launch. Simply pull to aim as usual, then make any adjustments desired with the onscreen controls, and finally tap the Earth again to launch. Even better, tapping Earth again (without aiming) cues up an identical shot, allowing for easy retries on timing-based levels and encouraging experimenting with precision.

This feature will be available in the next update as an option in the Settings menu (Advanced Aiming On).

Look forward to more news on the 3.0 update soon. And best of luck to Cassini in its final days, you’ve been an inspiration to everything we do!

Voyager: Grand Tour 2.0

In addition to all the other fun stuff we’re working on, we decided to do something fun to celebrate the end of the year. Voyager: Grand Tour is getting its biggest update ever, including our first content update since we launched! What’s included?

New lander levels, improved replays, and more

The highlight of this new update is the Touchdown mission pack, which features 20+ new levels, including a new type of mission where the objective is to land a probe on the planet surface.

Reach drop zone, release lander, navigate gently to surface

But it’s not just new missions. Everyone benefits from this update, with new probe-specific special abilities (including new free probes available just for rating the game or trying one of our others), upgrades to replays (now probes are smart enough to look for an interesting shot even on the night side), and tons more fixes and improvements.

Finally, we’ve dropped all paid advertising from the game. If you enjoy what you see, we’d love if you’d purchase our new levels and keep playing, but we’re no longer forcing anyone to pay to get rid of banner ads.

Special thanks to our fans over the years who supported us and offered up their valuable feedback. We always listen, and we are so grateful. Thanks for playing Voyager: Grand Tour!

Voyager: Grand Tour 2.0 is out now on iOS and Android:

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Apophis

Trouble with Apophis? As the final mission in the Grand Tour, Apophis is meant to be challenging! It requires mastery of the Thruster, an omni-directional rocket controlled with a virtual thumbstick. The objective is dramatic change of pace as well. Rather than attempting to scan the target for data, the mission literally puts the world on the line. Draw the asteroid off its collision course with Earth, before it’s too late!

Plenty of people have questions about how to pull this off. If you’re looking for some insight, check out this demonstration.

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Full Circle

Voyager began as a Windows Phone 7 game, and Voyager: Grand Tour would not exist if not for our dedicated and supportive Windows Phone fans. Now, at last, Windows Phone users can experience the new levels, beautiful visuals, and dramatic replays of Voyager: Grand Tour!

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On the anniversary of one launch, the announcement of another

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36 years ago today, the space probe Voyager 2 lifted off from Cape Canaveral atop a Titan IIIE rocket, beginning its vast and unparalleled Grand Tour of the Solar System. Just over two short weeks later, Voyager 1 launched from the exact same pad, on a trajectory that would fire it faster and further than – not just its sibling – but anything else created by human hands.

Next week, nestled snugly between those two amazing milestones, we will be commemorating the occasion with our own launch celebration – finally, owners of Android devices will be able to play Voyager: Grand Tour!

The game will be available on both the Google Play store and the Amazon Appstore, with support for Google Play Game Services and GameCircle (including a brand-new feature: achievements!).

All systems GO for launch!

Voyager 1.0.1

Our first update has just been approved for release on the App Store!

What’s included? Mostly UI and UX improvements: stuff to improve the overall play experience. First up, mission sets now display completion percent with a new progress meter. Earn gold with two stars on every mission for a perfect score!

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We got rid of the need to visit a sub-menu to select an alternative probe – now you can just swipe side-to-side on the title menu to switch. There’s also a brand new bonus probe: Mariner 2, the first successful planetary flyby and great-grandfather of the Voyager missions, is free for anyone who rates (or re-rates) the game!

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On the title menu, there are links to our Facebook and Twitter profiles (please like and/or follow Rumor Games!). Finally, swipe sensitivity has been bumped up in all menus, and the touch target are bigger for small buttons – basically, a bunch of stuff to make the UI feel better and more responsive.

Check it out today, and let us know what you think!
 
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