Pretty soon, we’re going to debut our inaugural release, BuildDown, for Windows Phone. It’s a fast-paced new take on the falling-blocks puzzle genre. It takes a clever mix of strategy, skill and luck to master. And it’s gracefully crammed with all the hottest features.
But I have to be honest. BuildDown is not exactly a “new” game. The idea is one I’ve been playing with since college. It has a special place in my heart as my “hello world” of game development. And with every iteration, it gets a little better, a little more refined.
For example, putting the game on the phone is the best thing that ever happened to it. Tap to collapse columns. Drag to move blocks. Shake the device to loose a few extra pieces into the playfield. Everything is just so visceral and intuitive on a phone. It’s quickly become my favorite development platform (which is a subject I’ll cover in more depth in a future post).
I hope people play and enjoy BuildDown. It’s a game I’m extremely proud of. A chip off the old block, even.