On an unexpectedly-obligation-free weekend in August, I decided to take a crack at my first Ludum Dare. I’m no stranger to game jams, but this was a different beast altogether. Taking part in the Compo meant I would be responsible for hand-creating 100% of the code and assets in my game. It was going to be a busy 48 hours.
From my vantage point in Central Europe, Ludum Dare 42 kicked off on 11 August 2018 at 12:00 AM. I stayed up to catch the announcement of the theme – running out of space – and… went to bed. The opportunity to sleep on my idea and wake up refreshed and ready to be productive gave me a huge boost that a few dreary-eyed hours of programming would not have. And after two solid days of work – with healthy breaks for rest, food and sleep – I ended up with a nice little entry.