Voyager 2.0: from drawing board to device (in under 2 months)
About 2½ years ago, I started a new job that limited how much I could work on independent projects (let me tell you, not a fan of policies like this). …
About 2½ years ago, I started a new job that limited how much I could work on independent projects (let me tell you, not a fan of policies like this). …
One of the reasons the digital nomad lifestyle is such a good fit for us is that making games solo is pretty location-agnostic. As long as I have my computer …
In addition to all the other fun stuff we’re working on, we decided to do something fun to celebrate the end of the year. Voyager: Grand Tour is getting its …
Part 3 of a discussion on the development of BuildDown. For design decisions, read Part 1 and Part 2. Coming from a software engineering background and with some WPF on …
Today marks the anniversary of the day we departed* from our home country to live abroad for an extended and indeterminate amount of time. Six months ago, we’d lived in …