The Evolution of Aiming in Voyager
Voyager is a game is about science. Not just in the “you’re launching a space probe” sense, but in that the core loop is about experimentation. Make a hypothesis (I …
Voyager is a game is about science. Not just in the “you’re launching a space probe” sense, but in that the core loop is about experimentation. Make a hypothesis (I …
The Singleton pattern is often used overused abused in Unity to take advantage of its global access properties. I find it is usually better practice to address those requirements through …
NOTE: I no longer use, or recommend, the DependencyProvider. There are a number of reasons why this is the case, not the least of which because it didn’t work on …
Most components don’t exist in isolation. Sooner or later, they’re going to need to talk to each other, which raises the question of how they should acquire references to one …